Thursday, October 30, 2008

SAG Carrom Laws

1) SITTING POSITION
  • In doubles, the partners shall sit opposite to each other, occupying all four sides.
  • During the board no part of the body of a player, except the playing arm shall touch the Carrom Board, stand or table on which the C/B is placed.
  • No part of the body, except the ‘hand’ of the player shall go beyond the imaginary lines of the arrows.
2) HOW TO STRIKE
  • The Striker shall be struck and not pushed.
  • While taking the stroke, the 'hand' may touch the playing surface.
3)TOSS
  • There shall be a toss by the Umpire at the commencement of each match. The toss shall be by spin of coin
  • The pair winning the toss, shall have the choice of side or the option to strike first. Should the winner               decide to have the choice of side, he shall indicate same to the umpire, who shall instruct the loser to sit first.
  • If, however, break is chosen by the winner of the toss, the choice of side shall lie with the losers, and the winner shall have to sit first.
  • Once the losers have sat down, they cannot interchange. This order of sitting shall continue throughout the match.
4)BREAK
  •  Break is taken by a player who has chosen to strike first.
  • The player who is to break shall have the white C/m during that board leaving the black C/m to his opponent. The Queen shall be the common C/m.
  • Break is considered to have been made if the Striker touches any of the C/m even slightly.
5)TURN OF PLAY
  •  As long as a player pockets his own C/m and/or Queen in accordance with the Laws, his turn shall continue. Otherwise it shall pass on to the opponent.
  •  A player shall not take more than 15 seconds for making a stroke.
6)CHANGE OF SIDE
  •  In Doubles, the change of sides by the players shall be made to the next right hand side, at the conclusion of each game.
7)C/m OVERBOARD
  •  If a C/m and/or Queen jump out of the playing surface, the jumped C/m and/or the Queen shall be placed by the Umpire in the Centre Circle, if space permits, covering it fully or the maximum portion of it that is available.
  • If both the Queen and a C/m jump In the same stroke preference shall be given to place the Queen first, and the jumped C/m shall be placed, touching the Queen, in the opposite direction of the player presently having his turn..
  • If both White and Black C/m jump in the same stroke, preference shall be given to place the C/m of the player who made that stroke first and the other C/m shall be placed, touching the first C/m
  • If C/m and/or Queen jump out and fall back on the playing surface, the C/m and/or Queen shall be placed by the Umpire in the Centre Circle as per Laws. The position of the disturbed C/m, if any, shall be corrected by the Umpire, as far as possible, at his discretion.
8)DUES
  • If in a proper stroke a player pockets his Striker alone, his turn shall be lost and one of his C/m will be taken out as penalty by his opponent for placing. Such penalty C/m shall be called Due.
  • If this happens before any of his C/m is pocketed the penalty Due shall remain outstanding and shall be taken out as soon as it is available.
  • If a player pockets the Striker with his own C/m, the number of C/m so pocketed, with a Due C/m, shall be taken out for placing and the player shall continue his turn.
  • If a player pockets the Striker with the C/m of his opponent, the C/m shall be deemed to have been pocketed. The Due shall be taken out for placing and the player shall lose his turn.

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